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Old 07-26-2019, 02:09 PM   #8
Boge
 
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Join Date: Jul 2015
Default Re: Faster Natural Recovery and Healing Rules: are there any?

One thing you can do is heal 1 per wound, not just 1 in total. That's what my group does.

However, our sessions have become 1 session is 1 day in game time. So it's super super slow. I may have to suggest 1 per wound per session, maybe even more.

There will be things about Gurps where if you play it realistically, it won't be fun. You have to remember that it is just a game and if you have to sacrifice realism for entertainment, do it and don't feel guilty about it. If it means your characters are becoming super-skilled overnight, so be it. Healing in a day? Fine. If everyone is happy, do it and try not to obsess over the details so much.
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