Thread: Mage Blade
View Single Post
Old 08-01-2010, 08:57 PM   #18
isf
 
isf's Avatar
 
Join Date: Aug 2004
Location: Jacksonville, AR
Default Re: Mage Blade

Quote:
Originally Posted by Gold & Appel Inc View Post
Destructive Parry is an enhancement in Powers that could be added or not if you build this with advantages... Depending on what kind of magic they specialize in, people could have fun variations like a Fire Sword that does lots of Burning damage with double-plus Incendiary on it, a Lightning Sword that does lower Burning damage but Stuns and ignores metal armor, a Crushing Wind Sword with Double Knockback that can't be Parried, a Necromancy Sword that inflicts wounds that never heal (mwahaha) (with Side Effect: Unhealing and Extended Duration: Permanent until dispelled), etc, and it'll all be point-balanced with people whose Mage Sword does something else, people who put all their points into ST, etc.
I was going to use something like this for an "inspired by Star Wars" game where various psionic characters could build a device that channeled one of their psi powers into a manifestation (sometimes a blade); force swords for the TK's, affliction (emotion) blades for empaths, lightning whips for EK's and such. I think that an equivalent for mages is a useful idea.
__________________
Travis Foster
isf is offline   Reply With Quote