Quote:
Originally Posted by Shostak
Then why specifically mention that missile weapons don't benefit from facing bonuses--just for that edge-case when a figure moves to be adjacent to a missile weapon user and then turns to give them a side or rear hex target? That would be uncharacteristically fastidious compared to the rest of the rules.
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I could make the case that a bow is a little clumsy close up, but if I had a pistol I could see the difference from shooting someone in the back at point blank range.