Quote:
Originally Posted by weevis
So I could spec out three scenarios as alternative abilities, the "safe raise," the "somewhat risky" raise, and the "oh-no-you-didn't" raise.
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That's probably the simplest.
As for the inevitable betrayal, every new day could bring an Attracts Trouble roll.
Hmmm, the way I might do it: Every time the roll is failed the undead do something untoward, maybe not outright turn on the Necromancer, but they do something rebellious
and the Occurrence Score increments up. When it reaches 'auto fail' level, a 17, or a 17 or 18 is rolled, the undead turn on their master.