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Old 01-14-2022, 11:39 PM   #15
Michael Thayne
 
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Join Date: May 2010
Default Re: Damage is too high in this game.

Quote:
Originally Posted by DouglasCole View Post
For what it's worth, I played in a game with swing = thrust + 2 and it helped with a whole host of stuff. Might not be for everyone, but I dug it.
This is getting a bit OT, but the issues with the ST table aren't purely about swing damage. I took a close look at what Martial Arts says about boxing, and found it models lightweight boxing pretty well in terms of how many punches will be thrown before the fight is over. But try to model a heavyweight boxing match in GURPS and its hard to avoid having the contestants knock each other out too fast, since damage increases faster than HP as ST increases.
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