Re: Damage is too high in this game.
Even when working with ballistics, which are well researched, Gurps tends to use numbers generated from strait-on hits, which are usually worst case scenarios for armor. So Gurps armor is low even there.
That said, the low DR numbers are probably more gameable. Crit-fishing for chinks in plate or playing a high-fidelity grappling game might be more realistic, but in most cases not as fun as what we have.
And when pointing out where gurps is wrong, we would do well to remember that gurps is close enough to reality that our complaints can make sense at all, which is a lot better than most the alternatives.
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