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Old 02-29-2020, 02:57 AM   #6
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Mega (or at least big) TFT dungeons!

This is interesting. As I've mostly been using the playmats from LE I haven't really explored the Megahexes much yet. I can see that a Dungeon Delving experience with MHs could be quite different from D&D, perhaps leading to much more compact, interesting and deadly Dungeons.

In days gone by I'd abstract the rules when delving between encounter areas, only kicking them in fully when something happens like a trap, obstacle or monster.

Lars, are you saying you use the movement and initiative rules every turn in the Dungeon, even on turns when nothing significant is happening? If so, I can see why you'd need to have a fairly encounter dense environme, as you wouldn't want too many turns where nothing happens other than movement.

Perhaps you could do a write up of such a session, or part of one?
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