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Old 02-28-2020, 08:23 PM   #4
tomc
 
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Join Date: Aug 2004
Location: Carrboro, NC
Default Re: Mega (or at least big) TFT dungeons!

I'm finishing up the next iteration of a rogue-like system for randomly generated solo dungeons. Think Death Test with decks of cards instead a booklet of numbered paragraphs. Also, no pesky intersecting hallways (!), only rooms with exits N, NE, SE, S, SW, and NW.

The challenge in designing it is to find ways to make the adventure cohesive, to give actions consequences that extend beyond the current room and give a more satisfying experience than "a series of cage matches". I've made some good progress, and more than once I've had to stop going down a feature rabbit hole and back to getting something that I can call finished.

It's also unrealistically dense. But I think it's more fun than spacing things out and diluting the fun. There's a dungeon crawl tradition of monsters being packed in so tightly that they'd wipe each other out in less than a day. ;)
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