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Old 02-28-2020, 07:27 PM   #2
Tom H.
 
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Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: Mega (or at least big) TFT dungeons!

I like hearing about how people implement their sessions. Thanks for this.

Quote:
Originally Posted by larsdangly View Post
There is a skill to using these things well, but once you get good at it you find that the experience of dungeon crawling is super immersive, and has a tense immediacy: The players and GM are very focused on the details of everything that is happening - almost like every minute of play is similar to the spooky action sequence in a horror movie. As a result, there is a kind of pacing of decisions, observations, encounters, etc. that feels right, and anything much more 'dilute' than that feels tedious and hard to focus on.
Are you attributing this experience primarily to the encounter 'density' convention of your dungeon or is this an outgrowth of other factors?
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