In the end, while I'm a fan of Ogre -- the main thrust should be as a game system using maps, counters, minis, and tactile play. While the video game is good, if it costs money to further develop it, I say "so long" and use
that money to develop stuff for the actual game.
SJG has noted belt-tightening (especially
here), and spending assets to prop up the video game seems like a bad decision in the long run.