Quote:
Originally Posted by mr beer
Constantine gets a lot of plot armour even by comic standards IMO. Not sure of the best model for that. He also has Weirdness Magnet of course. Addiction - Cigarettes. Quirk - Habitually Disrespectful of Authority? Appearance: Handsome seems reasonable or at minimum Attractive, he was modelled off a young Sting after all.
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Powers-wise, I'd probably use Path/Book or Ritual Path Magic for Constantine. A lot of what he does he needs preparation to pull off, unlike most of the other magic types which I'd use more flexible systems like Realm or Syntactic. One-spell wonders and other more focused types (Ghost Rider, Hellstorm, Amethyst, etc.) can get a lot of use out of Sorcery.
Avoid the standard
Magic-magic system; it doesn't fit comics at all.
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The GURPS Marvel Universe Reboot Project
A-G,
H-R, and
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting