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Old 11-18-2013, 07:05 PM   #37
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS Thaumatology: Chinese Elemental Powers

One thing I was thinking about today when comparing it to some of the magic systems in the setting was about how it compared power wise.
My initial thoughts had been to use an AA to better balance it against my Magic as Powers system. However I realize it has an even better option.
Using Meditation for Extra Effort leads to high scores there and you can use Abilities at Default and temporary Enhancements with the Meditation skill (even a suggestion for Chi abilities in Powers) and that gives them plenty of flexibility within their element.
Using the options for extra effort, and temporary powers/enhancements really gives them a different feel then Divine favor or the Control Magic method (even though I allow them to use the rules from Powers).
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