Quote:
Originally Posted by The Benj
Some interesting ideas, but I don't much like the way they're put together. Changing whole maneuvers into "free" actions bothers me. I'd rather allow Ready as an alternative to an attack so you could AoA (Double) to:
-Ready then Attack
-Attack then Ready; or
-Take two Ready actions
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This is more or less what I was thinking. Comparing Attack with Ready, either maneuver, on its own, allows a step of movement and any defense. So if I can abandon all defenses to get two attacks on a turn, why not an attack and a ready? It's the
simultaneous use to ready a pick and attack with Push Kick that I'm not so sure about. It feels like it ought to be a technique on its own.