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Old 05-13-2012, 06:45 PM   #7
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Call for Playtesters: GURPS High-Tech: Adventure Guns

Quote:
Originally Posted by hal View Post
. . . The stats for the cartridges were based on Doug's spreadsheet. Let mek know if you want what I have...
FYI, there does exist an algorithm that is used to get GURPS damage numbers from muzzle velocity and caliber that Hans and David use to convert real-world stats to game values. It uses slightly more friendly numbers than mine (sqrt(KE) instead of sqrt (KE^1.04), for example) but produces self-consistent and reliable results. I've seen it, played with it a while back, and it's a fine model.
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