Quote:
Originally Posted by Michele
Has anybody mentioned social engineering? [...] but what about a whole issue about this kind of things, with adventures, campaign settings, optional rules etc. focused on social maneuvering?
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Oh, yes. And GM advice and aid.
E.g.:
- how to build a generic court [historical, galactic, Dwarven, whatever] or other political entity [city council, dragon moot].
- how to run many NPCs for the PCs to interact with
- how to handle intrigues/schemes/plans between NPCs that change even when the PCs aren't looking