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Old 04-24-2012, 07:16 PM   #22
D351
 
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Join Date: Oct 2007
Location: Negaunee, MI
Default Re: G.E.V. Revision History (and how it relates to Ogre 6e)

Quote:
Originally Posted by Steve Jackson View Post
A GEV which starts its turn on either road or water, and spends the entire movement phase on that road or water, may move one extra hex along that road or water.
It seems to me that all of these transferability issues are inherently resolved by the use of the word "that" in this line, although it might need to read "road, rail, or water". Either way, I think the rule's already clear about this.

As for the beach thing, it sounds like it either needs to be scenario-specific or clarified through a system of map-marking. What I'd be more interested in is whether a direct intersection of road and rail would count as one continuous road movement. Also, I'm curious as to whether there will be terrain markers for ramps (I've never played), because, if not, it's going to be confusing to keep track by hex number. And if there are markers, then will there be enough to mark an entire beach front? Otherwise, there needs to be some form of map-based clarification.
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