Quote:
Originally Posted by Sindri
I don't really think I'm the person to engage in core innovation of the social interaction rules either. I can patch stuff to make things more agreeable to me but I don't have either the expertise in actual social engineering (and while I certainly could track down such a person I'd rather not waste their time) or experience running heavy social games that I would want in someone doing that.
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Most of my games are heavy on social interaction, and what went into SE was the product partly of the need to "save the appearances" of the published rules and partly of my experience with the kinds of social processes that (my) players like to play out.
Bill Stoddard