Thread: Talent System
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Old 01-19-2018, 10:46 AM   #5
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: Talent System

Quote:
Originally Posted by larsdangly View Post
p.s., a more general point about the talent system: Another danger one encounters in making revisions is that you can quickly find yourself just re-making GURPS if you go hog wild with the number and diversity of talents, or you start quantifying them with modifiers ('Sword +2', etc). I think to retain the simplicity of design that marks TFT, you need to have the talent list not grow by more than a factor of 2 in total, and retain a system where your talents are just a short list (typically 4-8 at most) of words, without associated scores/numbers. This will assure that characters will still fit on a 3x5 card and the whole thing won't bloat.
In Warrior & Wizard (my clone), I had as an optional rule that you could use experience points to buy bonuses to talents, with some restrictions (if there's an advanced or expert version, you had to have that first, and you could max at +3). This can give characters additional ways to advance besides just increasing ST or DX.
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