Quote:
Originally Posted by Stormcrow
Now suppose my RPG character goes to the store, witnesses a robbery, trips the robber as he leaves the store so that he bashes his head against the door and is knocked out. Then the police arrive and arrest him. End of session.
Why is this storytelling? While I'm sitting at the RPG table I'm just directing my character's life. It doesn't become storytelling until I tell you about it later and I impose a narrative structure on it.
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While I basically agree, it's more equivalent to "I go to the store. While I'm there a reality TV company that is taping in the store arranges for a robbery....".