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Originally Posted by PK
That's discussed in "Crafting Imbuement Specialties" on p. 7.
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Ah, so it is. Somehow, my eyes just glazed over that. Thanks for setting me straight!
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Originally Posted by PK
I don't think that the user/wielder is involved at all here; it's the item's Destiny, not theirs. So I'd just add this via Infuse Gear.
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Originally Posted by Ghostdancer
Yup. Infuse Gear is the go-to. I'd allow up to 4 levels and use the rules for narrow and broad scope from Pyramid #3/66 Laws of Magic (p. 16) depending on its destiny.
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Yeah, it being the item's destiny basically makes sense, as long as the item is actually being
used to do whatever its designated task is. I'd look a bit more questionably on something like a piece of jewelery that just passively granted a character a destiny-type advantage, but I suppose that's really beyond the scope of these rules anyway, being more of an actual enchantment.
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Originally Posted by Ghostdancer
Thanks! That's high-praise coming from the guy who started the whole "What else can imbuements do?" theme.
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Heh. I'm flattered, but definitely don't sell yourself short. :-) At this point, you've done more than me for the system, arguably.
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Originally Posted by Ghostdancer
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Nifty! I particularly like Restricted Gear - it's another useful thing for creating "weapons of destiny".
Another question about the Crafting Imbuements - I'm looking at Blessed (Inspired Crafter), and I really like what I see. One thing occurs to me, however. I can easily see settings where this trait would be appropriate without any divinity backing it up (Tolkien, for example, has
lots of characters who could justify a few levels of this). However, Blessed normally has a pact limitation built in. Do you think it would be reasonable to just have a +10% enhancement, "not supported by divine forces", to waive that requirement?