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Old 01-07-2022, 05:39 PM   #21
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: What RPG has the best spaceship design system?

Quote:
Originally Posted by Michael Thayne View Post
One thing I should clarify—the hardest problem of good space combat rules is probably coming up with sensible rules for kinetic attacks. Ones that actually do things like take relative velocity into account.
That's mostly a question of doing vector math for 'can this projectile hit at all'. Which is most easily solved by putting the attacking ship in the reference frame of the target, and then figuring out how large a vector change you need to get a projectile to have zero perpendicular velocity.
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