View Single Post
Old 05-09-2012, 02:18 AM   #7
Sindri
 
Join Date: Nov 2011
Default Re: Rapid Fire Houserules

Quote:
Originally Posted by SCAR View Post
This is a game, and when required, reality takes second place to playability.

The GM can make any 'common sense' rulings required to 'better' model any particular real world scenario.

A completely untested idea:
Instead of simply +1 hit for each Rcl step covered by margin of success, use the Linear Measurement on the Speed/Range table
Success = 1 hit
Success+1xRcl = 2 hits
Success+2xRcl = 3 hits
Success+3xRcl = 5 hits
Success+4xRcl = 7 hits
Success+5xRcl = 10 hits
etc, obviously to a Maximum of the number of shots fired

Or use some other scaling mechanism, perhaps the RoF To-Hit modifier steps?
I could use more realism and less playability. As a GM I can make rulings for this in out of combat situations ("It doesn't matter that the barn is moving slowly you can still hit it") but ruling is problematic when a range of possible values is desired and doubly problematic if it will come up regularly in combat.

The linear measurement and ROF modifier step ideas are interesting. I'll take a look at how they perform in situations later.
Sindri is offline   Reply With Quote