Re: New Skills
I think I've said something like this before, but in my experience when a game decides that it needs more "skill" options for the 'discriminating" player it will very quickly become a game that is not played by anyone other than "discriminating" players
You know what I mean?
So you can end up with a game that becomes a "Character Creation Game" where no one is able to play a simple character because everyone is optimizing complex characters and simple characters are not viable
I feel that this particular game should not set its goal "too high" and at every step examine the change to decide if it adds complexity for the sake of character advantages (imho-bad), or adds complexity for the sake of game flavor and environment (imho-good).
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