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Old 10-12-2016, 05:24 PM   #32
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: High/Ultra-Tech Versions of Low-Tech Armor

Quote:
Originally Posted by sir_pudding View Post
I saw it a lot in my last DF game (or even worse like the Scout shooting eyes with two arrows at range pretty regularly). The swashbuckler in particular often targeted chinks in order to get anything through DR. With skill 24 a -8 still gives you an effective skill of 16; that doesn't even affect your crit chance!
Skills that high end up making it less Low-Tech and more Fantasy-Tech. While often similar, I don't think armor rules for one always match armor rules for the other.
Bare eyes are -9 with no armor, and auto-end any fight with anything remotely fleshy. It seems like it would be a very narrow set of circumstances where a player let alone PC would number crunch for optimal results in that -1 difference.
I'm not arguing that those times don't exist, of course. This being gurps, all sorts of games are possible and potentially fun.
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