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Originally Posted by Helborn
The "takeHits" needs to be >=5
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Correct, but this test is at the lower bound (boundary testing).
Quote:
Originally Posted by Helborn
The "damageTakenThisRound()).equals(0) is incorrect because the DX penalty exists regardless of how much damage is taken or not taken.
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At the start of a new round damage taken should be 0.
Quote:
Originally Posted by Helborn
Also, the penalty is only supposed to exist from one action phase to the next.
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Can you cite a rule please to back your assertion?