Quote:
Originally Posted by phayman53
Basically unbalanced cr weapons and all pi weapons are (1), balanced cr, unbalaced cut, and all imp weapons are (1/2), and balanced cut are (1/3).
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There are some exceptions to this general rule and I expand the blunt trauma through armor rules because that becomes important. I have playtested it with six newbees and it worked well--it encoraged thrusting through light armor instead of swinging, even by a ST16 character.
I will probably post a full house rule write-up soon.