View Single Post
Old 09-14-2017, 02:08 PM   #7
DingoSoulEater
 
Join Date: Sep 2016
Default Re: NPC Characterisation Help - Addicted to adrenaline

Aid with RPing the character is my primary goal, yeah. Stats wise he's pretty straightforward - combat skills, ATR, ETS.


All I can say about the Addiction that -i- am reasonably confident about is..

His addiction is more to the effects of ATR, ETS, and their accompanying temporary Euphoria. When triggered, his perception of the world slows down and he can accomplish feats of reaction, coordination and fidelity beyond most humans; and it comes with a feeling of bliss.

As he naturally acclimates to certain kinds of stress and finds himself more comfortable with them; he finds the effects triggering less, encouraging him to find more dangerous, terrifying or high-energy activities.

He is at the point of feeling a pervasive, perpetual need to find some way to experience his addiction; to the point of starting fights, taking unreasonable risks, and borderline suicidal behavior.

With a military and disciplined background; he's probably coming up with less and less rational arguments to 'justify' his behaviour. Given the ATE Setting, he might think he's training people as to the dangers of the world directly; or that he's reminding civilians to stay wherever they are safe rather than wandering the world in the opening; or that he needs to engage in said behavior to improve his own skills.

He is driven towards the rush of combat (and other things) less than the outcome - he probably doesn't want to kill and likely in combat ignores anything that he can't find threatening (downed opponents, cowering civilians, etc) unless doing so might further engage his addiction (shooting at civilian to force an armed escort to fight, etc)


The problem I am having is, indeed, just working out how such an addiction would shape their -standard- behaviour. What sort of pervasive thoughts they might have, or how their perception of the world might be affected by such an addiction, or any odd little mannerisms or just cues in his behaviour that might clue to his unsettled nature when there isn't an immediate threat.



The reason for the questions is, the challenge of the character isn't to kill him - the campaign party has a sort of 'light in the darkness' morale to them, attempting to be -good- people. If he's presented as a blind combatant, then the entire character becomes nothing more than a boss fight - if he's presented as something that might be fixable, recoverable, or at the very least controlled, the team will likely try and do so (which opens up a whole lot of its own arcs for trying to cure his addiction, the cost/benefit of supporting an extra person's life to keep him alive while surviving in ATE, etc).

- Dingo.
DingoSoulEater is offline   Reply With Quote