Re: What do you want in a Transhuman Space game (as a player)?
I'm inclined to agree with Bill and John. If the motive for whatever's going on is conventionally human, the nefarious plot itself needs to be strange and TS-specific; if the plot is normal, the motives need to be odd. If both are odd, so much the better.
I want transhumanism, and I want space. That doesn't mean the campaign has to take place in space or deal exclusively with uploads and uplifts, but both need to be at least visible in the background.
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