Re: Broken abilities your GM will never let you have
I'd allow the M.U.N.C.H.K.I.N. power. It allows for a player to end the campaign, killing everything including himself. If the game's so boring that the players want the campaign to end then, well... what's the point?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
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