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Old 05-10-2011, 04:17 AM   #5
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Broken abilities your GM will never let you have

I'd allow the M.U.N.C.H.K.I.N. power. It allows for a player to end the campaign, killing everything including himself. If the game's so boring that the players want the campaign to end then, well... what's the point?
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