Quote:
Originally Posted by Celjabba
The innate attack cost is wrong, you round up, so minimal cost (before enhancements/limitations) is 100*0=0 rounded up to 1
Disregarding that minor detail, you should go to 6d-21, turning the attack in a disadvantage...
As for actually giving those abilities to a player ... I guess there may be, somewhere, a game where that would happen, although it will not be one of mine.
celjabba
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Well, one, I always thought it was weird to round before modifiers, and two, how does 0 round up to one? Does 12 round to 13?
I was thinking about that, at make it even more broken, but then I remembered there is usually a cap on disadvantages...