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Old 02-26-2018, 12:09 AM   #5
Skarg
 
Join Date: May 2015
Default Re: To-Hit Roll in Advanced Wizard

Hi Steve. It is known. Many of those basic details are not mentioned in Advanced Wizard, such as what DX even is, or how to roll dice and compare their sum to an attribute, or many of the automatic success/failure results. Some but not all of the details are mentioned under the specific spell types (e.g. the double/triple damage results are mentioned for missile spells but only when failing a roll to miss, not on purpose...).

I have physical copies of original and later printings (1982) of Advanced Wizard and Advanced Melee. You're probably not missing anything, but note the "BUYER CAUTION" on page 1, which points out that Advanced Wizard in particular:

Quote:
[Advanced Wizard] cannot be easily used by itself. Advanced Wizard should not be attempted by those not already familiar with the MicroGame THE FANTASY TRIP: Wizard.
Things like what hexes and phases and options are are in Advanced Melee (which can completely replace Melee) but not in Advanced Wizard.

By the way, I don't know of any actual revisions in the revised 1982 printings of AM and AW (typo not fixed), except the inside cover (which is mostly advertising other TFT products) and page 1 which (hilariously switches) on Advanced Melee 1982 warns about Advanced Wizard, and on Advanced Wizard 1982 warns about Advanced Melee (even though Advanced Melee is a pretty complete game by itself except for not having counters and not explaining how to create characters), and they annoyingly removed the all the credits and added a random bonus quote from "Ulysses" by Alfred, Lord Tennyson.

Last edited by Skarg; 02-26-2018 at 12:32 AM.
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