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Old 09-11-2017, 08:27 PM   #5
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Low Tech Crafting

Quote:
Originally Posted by Polydamas View Post
For GURPS 3e there is also GURPS Architecture by Matt Riggsby http://www.mindspring.com/~wombat3/archt.html Just keep in mind that it is 20 years old.

Also, realistic low-tech crafting of anything as complicated as a sword tends to involve teams of specialists. The guy who forges the blade is not the one who hilts it or polishes it or gilds it or makes the scabbard or carries it and 143 of its closest friends to the nearest port. So in many games, you may not want to be too realistic.
I rather liked his rules back in the day. Even used them myself a couple of times.

If you ever have the time available and want to have some fun? Go to Harn Forums for their free downloads. The stuff they have there is rather interesting - including millers mining and other fun stuff.

If you want, download the free "FAMILY TREES" article that was written years back. It helps a GM build a family tree for player characters. I use it because it also has a life expectancy attribute for a random character such that when used with HARN MANOR to generate a manor and its family, you have a ready made "simulation" of births and deaths within the manor.

In all honesty, the low tech rules for crafting is "free form" enough that it could be used with just about any game system and any "economics" system - not just for GURPS. If you know that horseshoes cost X in materials, then you know that the rest of the cost is for the wages right? And when you can't figure out the costs properly, you can then realize that it takes roughly 12 lbs of coal to work 1 lb of iron. its little stuff like that that I've always enjoyed with GURPS or any other role playing game - a venue for researching historical fact. ;)

So, grab the architectural rules - because they're rather nice in my opinion.
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