Quote:
Originally Posted by Morgan
2. I am also struggling with making a melee character in a setting where an assault rifle deals 9d pi++ without giving the melee guy a load of extra points to buy weapon skills, strength and loads of attacks. I have tried using the Warrior and the Experiment templates and I didn't like the result of either. The Warrior didn't have a high enough skill to ensure the final word in melee and the Experiment didn't seem to do enough damage, at least compared to buckets of dice the Commando is going to be rolling every turn.
|
first: Which riffle are you using? that's a LOT of damage.
second: the warrior excels in MH because of liberal use of injury tolerance. homogenous does a lot to negate the commando's paper dice. And if you allow power blow...