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Old 05-25-2019, 11:29 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Where is the healing spell?

Quote:
Originally Posted by MikMod View Post
Do people simply outfit their parties with armfuls of healing potions? And how does this affect economy issues? Or are your groups constantly retreating for a week of rest, then returning to advance a few more rooms in the labyrinth?
This is what people have done in the combat-rich TFT games I have GM'd and played in for years:

1) Don't go weeks' travel away from safe places with 2-4 people and expect to be able to fight groups of opponents and not be in trouble.

2) Bring a physicker or two, and keep them alive.

3) Bring enough people to be able to take some casualties and still be able to fight. This probably means recruiting some NPCs and/or having more than one figure per player.

4) Play some non-RPG arena combats until you understand tactics. Then use good tactics to avoid getting hurt if you can help it.

5) Be cautious and scout. Run away when out-matched.

6) When people are very injured, try not to keep sending them into combat, but have them rest.

7) Have enough people to have a guarded camp. You want this anyway, because otherwise someone will steal your gear / loot / supplies / pack animals. Have the most wounded people rest at the guarded camp while the others go on sorties.

8) Yes, if and when there are any healing potions available, buy they and use them wisely and try not to have them break.

9) Enjoy all of the above, because there aren't many RPGs where you'll find these sorts of interesting situations.


Oh, and at least, playing the way we did where physicking applies to each wound, not each combat, we did not experience the situation people seem to dread where parties couldn't adventure much without resting all the time. Come prepared, bring extras, use tactics, and it can be rare (and exciting and interesting) when your party gets messed up.
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