View Single Post
Old 10-11-2014, 04:12 PM   #9
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Basic] Skill of the week: Camouflage

Ooookay, looking at Ambushes once again, I still have questions unanswered:

Does, or does not, use of Camouflage negate the Plain Sight bonus in the Quick Contest of Vision?
Camouflage helps one remain unseen on a failed Stealth roll. That seems to be an indication that it works on the move too, right?
So I get high Camouflage, and customise a Ghillie suit up to its +8 cap; does this neat bonus give me any benefits when I'm (well, my character) is trying to crawl or whatever? Or just gives the Camo+8 roll if I fail Stealth (and Stealth is rolled with no bonus even against vision)?
Under what conditions does Camo grant a -1 to be hit?
Since camo is good when hearing is not a factor, I have to ask: while range modifiers of Vision vs. Camo are pretty clear, what are the range modifiers of Hearing vs. Stealth? What is the 'base range' where Hearing+0 is contested against Stealth+0? The answer to this question greatly influences the cases in which Camo is or isn't a good/better deal.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote