Quote:
Originally Posted by sir_pudding
Dungeon Fantasy 16: Wilderness Adventures clears up the difference between Stealth and Camouflage.
|
You probably saw me post something like this recently, but I'm posting this here for the sake of global discussion:
I'm getting the impression that the rules found there are adjusted specifically for DF, since they produce several oddnesses that feel at home in DF but not in a more generic campaign (e.g. tying the distance in yards to MoS, which is fine in a dungeon or DF wilderness, but doesn't make much sense for sharpshooter-range engagements).
IIRC Kromm once said that rulings in DF should not be fitted to the rest of the system without thinking twice. Or something like that.