Quote:
Originally Posted by Asta Kask
I've just finished watching two movies with excellent villains - Die Hard and Wrath of Khan. In fact, both movies (especially Wrath of Khan) are made by their villains. And the same holds true of many roleplaying campaigns. But what makes a good villain? What makes a villain memorable? What makes him or her someone your players come back to the table to defeat, time and time again?
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Usually, not getting into fights with the player characters. Such fights commonly end with the villain permanently out of action.
Though there was the Black Scorpion, whom I eventually wrote up for GURPS Villains. The PCs sent her to prison, and later she and some other prisoners broke out and she led them on a quest for revenge. She quite terrified the players!
Bill Stoddard