Re: How balanced is it to allow Martial Arts options in a Dungeon Fantasy campaign?
Many of these rules already live in Dungeon Fantasy in the form of Power-Ups.
Usually, the more exotic options have flourishes, like a fatigue cost, to limit their use or add-ons to inflate their character point cost a bit.
In that spirit, take a look at the power-ups and make some for the techniques you want to integrate in a similar way. Be sure to charge a point for "Unique Technique" and include something in the mix to make sure it desn't turn the PC into a one trick pony...
Just my 0.02$ YMMV
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