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Old 09-17-2017, 10:57 AM   #11
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: What is the best Magic system to use in a DF campaign?

Standard, out-of-the-box knights can have Fearlessness, which adds to Will "whenever you make a Fright Check . . . or roll to resist supernatural fear." Fear won't win against an evil knight. Neither will the typical HT-resisted one-shot-kills, like Entombment and Flesh to Stone – not with base HT 13, +1 to +6 more to HT, and Fit or Very Fit.

Knights are mostly vulnerable to non-fear-based mind control, which is why the GM planning to use them as enemies should think about tossing a few points of advantage allocation and quirk payoff into those things – or just putting a Moly amulet around the knight's neck. If the Moly amulet works due to evil clerical magic that doesn't treat good people kindly, the PCs won't be so keen to see it as treasure . . .
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