Thread: Combat by Chess
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Old 09-21-2017, 03:48 PM   #10
khorboth
 
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Join Date: Aug 2007
Location: Denver, CO
Default Re: Combat by Chess

I recently had an in-game chess match. It was pretty heavily rigged in the PC's favor, so I knew ahead of time that the PC would win the quick contest. I am also a much better chess player than any of my players. In order to keep it interesting and moving I did the following:

Set up a real chess set, I played against the collective of all my players. As the GM, I played the opponent and did not give myself any opportunity to think on my move. I was forced to move right away. This kept tension.

The PC who was nominally running the show rolled a quick contest against my NPC and the resulting margin of victory was the number of moves they could take back upon realizing that they were bad.

They trounced me. It was good.

To make things more balanced... maybe...

Each character rolls at the beginning. You get 10x margin in seconds to decide?

Only the winner gets time to think, and it's 5 seconds x margin?

both sides get one take-back?

The key to not loosing interest or having your GURPS night become chess night is time constraint, I feel.
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