Quote:
Originally Posted by Boomerang
I would bring other skills and advantages into it.
You could have a contest of research skills to learn the opponents strengths and weaknesses. The winner gets a +1 bonus to their effective chess skill.
A contest of strategy skills to develop the best overall plan for another +1 bonus.
Contest of tactics skills to execute the best opening granting another +1.
Add some social engineering, maybe an intimidation check to rattle the opponent and give them penalties. Or an acting skill roll to sell a gambit yielding a bonus.
Maybe multiple will rolls to maintain concentration during the game. Every failed roll is a cumulative -2 penalty to chess skill.
You could also split the chess game into the opening, mid hand and end game for the actual contest of chess skill.
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This is pretty good. Having players collect a bunch of minor bonuses that add to a single grand roll is a fantastic way to build tension. The stats might be effected a little, but in the end is essentially a single roll.
Part of me wonders if a single roll is too "Swingy" though. Perhaps double the part of the skills above 10?