Quote:
Originally Posted by Wayne
I did quote the rules at the start but I think they are wrong.
Maybe I’m used to non-humans but surgery makes more of a difference than the rules state.
Surgeons have a saying ‘a chance to cut is a chance to cure’.
If something is not a mortal wound or a crippling injury is there any point in surgery? Yes, of course there is.
Does the surgery fix the problem? Yes, of course it does.
Otherwise why would there be surgeons?
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Because surgery fixes problems. It just happens to fix problems other than "low HP." More surgical rules can be found in
GURPS Bio-Tech, and additional books have suggested the optional rule that a Surgery roll is
required to stop bleeding from the skull, eye, neck, vitals, or veins/arteries (if you use the latter hit location).
In addition, you may want to use an optional rule (from an article by Eric Funk) which was considered during the
Bio-Tech playtest. (It didn't make it in, but I've used it frequently enough that I often forget that!) Basically, treat the extra injury from the vitals wounding multiplier as inherently unhealing; e.g., if you take 3 penetrating damage to the vitals, which becomes 9 HP of injury, the first 3 HP are normal but the remaining 6 HP are unhealing. Then the Surgery skill can be used to convert (margin of success + 1) of those HP to normal injury. It's harsh, but realistic. (Note that, even with this rule, the Surgery skill is only used to facilitate healing, not to recover HP directly.)