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Originally Posted by Ulzgoroth
Per 5.11.3, infantry may not dismount from a vehicle the same turn as it embarks.
It's not specifically noted, but it seems to follow that that would include dismounting for an overrun per 8.06.1. Is this correct?
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Hmm.
As I see it, the point of the "no mounting and dismounting in the same turn" rule is to stop infantry from getting an instant six-hex strike distance via GEV catapult. It seems fair to apply this to overruns, too. So, I would say
yes, the rule applies. If you want your infantry to be able to bail out properly, make sure you take a turn to form up before charging.
Quote:
This led me to the question: what happens to infantry if their mount rams or is rammed?
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8.05.3 says that rams in overrun have normal effects, and 6.07 says that infantry cannot be rammed. I would rule that riders jump clear at the last moment, and are not harmed by the collision with their mount; they are simply dismounted automatically, overriding rule 5.11.3. (I doubt this is unbalancing; who's going to base a strategy about wrecking their own armor units just to let their infantry dismount in overrun? Other than Launchpad McQuack, that is.) While passengers inside a truck are trapped, and are destroyed with the transporting vehicle; sucks to be ambushed.