Sir Pudding :)
Code:
Attack/Defence | <0.5 | 0.5+ | 1+ | 2+ | 3+ | 4+ | 5+ |
Disable/Destroy | Automiss | 5/6 | 3+/5+ | 2+/4+ | 1+/3+ | 1/2+ | Autokill |
And normalising the table is a really interesting thought although you could consider the granularity in the unit stats as the problem, not the CRT. i.e. a low stat unit really ought to have attack 0.8 but 1 is as close as we can make it.