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Old 05-02-2012, 03:44 PM   #43
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: 6e Car Wars, what do you want to see

Quote:
Originally Posted by David Johansen View Post
Second by second phased movement is probably too much. I think it would be best to just go to a one second turn. That would allow maneuver and hazard penalties to be tracked without a counter. Sure it makes initiative a bit of an issue but I think it would make sense to have cars move in order of their speed and allow a reaction / interrupt roll to prevent really ridiculous ramming strategies.
So you would let a car going 90 mph move nine inches (in regular CW scale) all at one go?

No way this is going to work.
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