Re: How Would GURPS Rules Need To Be Changed For A Computer Game?
About level and progression, we have CP.
If the game designer want to reward small actions an not just quests, then you can do two things:
1) create a frag CP, a fragment of a CP (like, 0,1 CP) that each action combat would reward, but it have to be a curve tending to 0 if you keep repeating the same action... So is kind of a complex solution.
2) you can make bonus CP in the quests
Have to say that, anyway, can't see a game based on GURPS happening
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