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Old 07-20-2016, 05:09 PM   #19
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: GURPS as a convention game

Quote:
Originally Posted by Phil Masters View Post
I seem to get reasonably positive results running Discworld games. But I seem to get reasonably positive results with a lot of settings. I have been doing this a while.

An Action-y game might work if you keep the combats quick and simple, actually, and that gives you an excuse to use wildcard skills, which can shorten the skills list. Horror isn't a bad option, either; you could have low-power accidental heroes who should be actively avoiding combat if they're sensible.

Oh, and the fourth edition Personnel Files books are all, whisper it, sets of demo characters from convention demo games.
Yes, and I love THS, but am yet to play a game more than ten years in.


Cthulhu games were the only alternative to D&D among the RPGs the closer I go to Nights Black Agents or that the more I should just use Gumshoe and the Dracula Dossier opening adventure would be fine for a convention with easy in game character generation.


Still leaves many GURPS books for horror though.
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