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Old 09-05-2014, 05:26 AM   #13
vicky_molokh
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Default Re: Cosmology and game mechanics for Dream Worlds

Quote:
Originally Posted by Ghostdancer View Post
If you die in the Dreamlands while asleep you wake up - but instantly take half the damage you suffered in HP as FP. Going their physically required some form of paranormal power and if you died there you died for good.
I have not yet considered how harmful should wounds and deaths in the dreamworld be for the real world.

Quote:
Originally Posted by Ghostdancer View Post
I came up with about 5,000 words on dream combat, penetrating a dream sphere, etc. It made it into a Pyramid article. I also treated each person's dream sphere as a type of Pocket Dimension with those who could control it gaining Jumper (Pocket Dimension). Those who could create huge spheres could merge their lands with others which created the Dreamlands proper. These dreamlords ruled small kingdoms in which they were supreme god-like beings. Going from one of these "open" spheres to the other was simply a matter of walking. Penetrating a dream sphere was a regular contest of Will where you could use Dreaming (a Wildcard skill in the setting) if it was better than your Will and Mind Shield added as well.
Is this one of the published Pyramids, or is it just one of your Gizmo (Pyramid Articles) examples?

I would very much like not to request any special point-buyable things other than the Dreaming skill proper (i.e. B188) and maybe the ability that allows moving from an individual dreamsphere to the dreamworld global without use of equipment.
I'm definitely not inclined to give PCs the ability to fully command parts of the dream outside their individual dreamspheres (and inviting guests there should be very very difficult, if possible at all).


Quote:
Originally Posted by Ghostdancer View Post
It's a Dreamworld...there is no congestion. It's as big or as small as it needs to be. You could have a 100 people in the same room because space doesn't conform to the laws of the real world. I wouldn't look at this too much - it's not in the typical literature anyways.
This isn't necessary about spatial congestion, but also about numeric. The fact that you can fit 100 people into the Closet Of Disco Lights doesn't prevent the fact that now there are 100 people inside instead of just two.
Things are probably even more sharply visible when e.g. there are only 100 visitors at the Lake-upon-Lightning back in the day, but a whole megapolis worth of visitors the next year.

Quote:
Originally Posted by Ghostdancer View Post
In the Awakening (my campaign) natural ways into the Dreamlands were possible, but rare and often in caves, closets, and other places where their were openings - but didn't go all the way through.
Oh, definitely. Already wanted to start the introduction of the world by hinting at a poor rent-a-bedroom that is highly sought-after by certain shady individuals.

Quote:
Originally Posted by Ghostdancer View Post
I treated human natives to the Dreamlands as normal people who lived, died, and were born like anyone else. Sometime in the past their was a mass migration of humans from the real world and the inhabitants of the Dreamlands were their descendents. As for creatures - most were sort of immortal and only died through death, but those who were believed to be normal critters (bears, wolves, etc.) were born, lived, and died like their waking world cousins. Belief was a huge part of the setting and if enough people believed it so then it was. This was more or less the main thrust of the campaign in that the PCs were trying to prevent others from remembering too much of the Dreamlands so that they could be steered by greater powers and conspiracies.
I'm also considering the idea of making natives somewhat like Irruptors: when they appear, they appear with a half-convincing retcon into the rest of the dreamworld, that non-natives would notice, but natives would say their new neighbour has always been there. I think this fits the overall style of dreams.
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