|
Re: Just some templates I made
Psychic
Spoiler:
ST 9 [-10] HP 10 [2] Basic Speed 5.00 [-10] Sw 1d-1
IQ 13 [60] Per 10 [-10] Basic Move 5 [0] Thr 1d-2
DX 10 [0] Will 16 [15] Basic Lift 18 lb.
HT 12 [20] FP 13 [3]
Advantages: 30 points from IQ +1 [20], DX +1 [20], HT +1-+3 [10/level], FP +1 or +2 [3/level], Basic Speed +1 [20], Absolute Direction [5], Combat Reflexes [15], Charisma 1-3 [5/level], Luck [15], Common Sense [10], Eidetic Memory [5] or Photographic Memory [10], Fit [5] or Very Fit [15], or psionic power talents [5/level]; 100 points in psionic abilities from GURPS Psis.
Disadvantages: -40 points from Absent-Mindedness [-15], Addiction [Variable], Callous [-5], Clueless [-10], Curious [-5], Disturbing Voice [-10], Epilepsy [-30], Frightens Animals [-10], Low Empathy [-20], Low Pain Threshold [-10], Neurological Disorder (Mild or Severe) [-15 or -35], Nightmares [-5], Pacifism (Cannot Harm Innocents, Cannot Kill, or Self-Defense Only) [-10, -15, or -15], Sense of Duty (Adventuring companions) [-5], Unluckiness [-10], Weirdness Magnet [-15], or Xenophilia [-10].
Skills: Autohypnosis-15 (Will-1) [2], Brawling-12 (DX+2) [4] or Knife-12 (DX+2) [4], Expert Skill (Psionics)-13 (IQ) [4], Guns (Pistol)-12 (DX+2) [4], Hypnotism-13 (IQ) [4], Mental Strength-17 [4], Occultism-13 (IQ) [2], Psychology-12 (IQ-1) [2], Seven of Astronomy-12 (IQ-1) [2], Body Sense-9 (12 with Absolute Direction) (DX-1) [2], Breath Control-11 (HT-1) [2], Diplomacy-12 (IQ-1) [2], Driving-10 (DX) [2], Exorcism-15 (Will-1) [2], Fast-Talk-13 (IQ) [2], Intimidation-16 (Will) [2], Literature-12 (IQ-1) [2], Meditation-15 (Will-1) [2], or Swimming-13 (HT+1) [2].
Dedicated [50]
Attributes: IQ +1 [20]
Advantages: 2 levels of a Psionic talent [10], an additional 20 points in template advantages or psychic abilities.
Pugilist
Spoiler:
ST 15 [50] HP 15 [0] Basic Speed 6.00 [-10]
DX 13 [60] Will 11 [5] Basic Move 6
IQ 10 [0] Per 10 [0] Thr 1d+1
HT 13 [30] FP 13 [0] Sw 2d+1
Advantages: Fit [5], DR 1 (Tough Skin -40%) [3], Combat Reflexes [15]; 35 points from ST +1 to +3 [10/level], DX +1 [20], HT +1 to +3 [10/level], Will +1 to +5 [5/level], Per +1 to +5 [5/level], HP +1 to +4 [2/level], Basic Speed +1 [20], Luck [15], Enhanced Parry (Boxing) [5], High Pain Threshold [10], Indomitable [15], Magic Resistance 1-5 [2/level], Resistant to Psionics +3 or +8 [10 or 15], Rapid Healing or Very Rapid Healing [5 or 15], Fearlessness 1-5 [2/level] or Unfazeable [15], Improve Fit to Very Fit [10], or Improve DR 1 (Tough Skin -40%) to DR 2 (Tough Skin -40%) [3].
Disadvantages: -40 Points From Bad Grip [-5/level], Bad Temper [-10], Chummy or Gregarious [-5 or -10], Easy to Read [-10], Guilt Complex [-5], Gluttony [-5], Gullibility [-10], Ham-Fisted [-5 or -10], Honesty [-10], Impulsiveness [-10], On the Edge [-15], Overconfidence [-5], Pacifism (Reluctant Killer, Cannot Harm innocents, or Cannot Kill) [-5, -10, or -15], Selfless [-5], Sense of Duty (Adventuring Companions) [-5], Stubbornness [-5], Truthfulness [-5], or Vow (Use no weapons) [-15]
Skills: Boxing-16 (DX+3) [12], Wrestling-15 (DX+2) [8], Intimidation-12 (Will+1) [4], Five of Carousing-14 (HT+1) [2], Climbing-13 (DX) [2], Detect Lies-9 (Per-1) [2], Driving (Automobile)-13 (DX) [2], First Aid-11 (IQ+1) [2], Gambling-10 (IQ) [2], Gardening-11 (IQ+1) [2], Guns (Pistol)-14 (DX+1) [2], Lifting-13 (HT) [2], Riding-13 (DX) [2], Swimming-14 (HT+1) [2], or Throwing-13 (DX) [2].
Techniques: 15 points in Feint (Boxing) [2-5], Choke Hold (Wrestling) [2-4], Neck Snap (ST) [2-8], Disarming (Boxing) [2-6], Ear Clap (Boxing) [1-3], Elbow Drop (Wrestling) [2-6], Eye-Gouging (Wrestling) [2-6], Head Lock (Wrestling) [2-4], Knee Drop (Wrestling) [2-5], Leg Grapple (Wrestling) [2-5], Leg Lock (Wrestling) [2-5], Arm Lock (Wrestling) [2-5], Scissors Hold (Wrestling) [2-3], Trip (Wrestling Parry) [2], Uppercut (Boxing) [1], Wrench Arm (ST) [2-8], Wrench Leg (ST) [2-8], or Wrench Spine (ST or Wrestling) [2-8].
Dedicated [50]
Attributes: ST +2 [20]
Advantages: An additional 10 points in template advantages.
Skills: Boxing +1 [4], Wrestling +1 [4], Intimidation +1 [4].
Techniques: An additional 8 points in techniques.
Swordsman
Spoiler:
ST 13 [30] HP 17 [8] Basic Speed 7.00 [10]
DX 14 [80] Per 12 [10] Basic Move 7 [0]
IQ 10 [0] Will 10 [0] Basic Lift 34
HT 12 [20] FP 12 [0] Dodge 11
Advantages: Combat Reflexes [15], 35 points from ST +1 to +3 [10-30], DX +1 or +2 (no Basic Speed increase) [15 or 30], Basic Speed +1 [20], Basic Move +1 to +3 [5 to 15], Ambidexterity [5], Enhanced Parry (Chosen Weapon) [5], Enhanced Block [5], Fit [5] or Very Fit [15], High Pain Threshold [10], Luck [15], Signature Gear [1/level], or Weapon Bond [1/weapon].
Disadvantages: -40 points from Bad Temper [-10], Delusion (Blades are superior to firearms) [-10], Hidebound [-5], Impulsiveness [-10], Light Sleeper [-5], Obsession (Become the world’s greatest swordsman) [-10], On the Edge [-15], One Arm [-20], One Hand [-15], Overconfidence [-5], Pacifism (Cannot Harm Innocents or Self-Defense Only) [-10 or -15], Technophobia [-15], Manaphobia [-15], Sense of Duty (Adventuring Companions) [-5], Trademark [-5 to -15], Wounded [-5]
Skills: One of Broadsword, Rapier, Saber, or Two-Handed Sword (All 18 (DX+4) [16]); one of Cloak-16 (DX+2) [8], Shield-16 (DX+2) [4] and 4 more points in primary weapon skill, or 8 more points in primary weapon skill; Fast-Draw (Sword)-15 (DX+1) [1]; Guns (Pistol)-14 (DX) [1]; 4 of Acrobatics-13 (DX-1) [2], Armoury-10 (IQ) [2], Climbing-14 (DX) [2], Driving-14 (DX) [2], Riding-14 (DX) [2], Stealth-14 (DX) [2], Strategy-9 (IQ-1) [2]
Techniques: 8 points in Targeted Attack (Primary Weapon/Vitals), Targeted Attack (Primary Weapon/Armor Chinks), Targeted Attack (Primary Weapon/Neck), Feint (Primary Weapon), Counterattack (Primary Weapon), or Sweep (Primary Weapon).
Dedicated [+50 points]
Attributes: ST +1 [10], DX +1 [20], Basic Speed -0.25 [-5]
Advantages: An additional 10 points in the listed advantages.
Skills: 8 more points in primary weapon skill, 4 more points in other skills.
Techniques: 3 more points in the listed techniques.
Marksman
Spoiler:
ST 11 [10] HP 11 [0] Basic Speed 6.00 [-10]
DX 14 [80] Per 13 [10] Basic Move 6 [0]
IQ 11 [20] Will 11 [0]
HT 12 [20] FP 12 [0]
Advantages: 50 points from ST +1 or +2 [10/level], DX +1 or +2 [20/level], IQ +1 or +2 [20/level], HT +1 or +2 [10/level], Per +1 to +3 [5/level], Basic Speed +1 [20], Combat Reflexes [15], Danger Sense [15], Luck [15], Less Sleep 1-4 [2/level], Night Vision 1-3 [1/level], Perfect Balance [15], Fit or Very Fit [5 or 15], Single-Minded [5], Signature Gear [1/level], or Weapon Bond [1/weapon].
Disadvantages: -40 points from Callous [-5], Code of Honor (Soldier’s) [-10], Flashbacks [Varies], Guilt Complex [-5], Hard of Hearing [-10], Intolerance [-5 or -10], Killjoy [-15], Light Sleeper [-5], Loner [-5], Low Empathy [-20], No Sense of Humor [-10], Overconfidence [-5], Paranoia [-10], Sense of Duty (Adventuring Companions) [-5], or Wounded [-5].
Skills: Armoury (Small Arms)-13 (IQ+2) [8], Guns (Rifle)-18 (DX+4) [12], Spear-14 (DX) [2], Guns (Musket)-16 (DX+2) [4], Guns (Pistol)-16 (DX+2) [4], Stealth-15 (DX+1) [4], Observation-14 (Per+1) [4], Climbing-14 (DX) [2], Ten of Physiology (Astral Denizens, Undead, or Chimaeras)-10 (IQ-1) [2], Gesture-12 (IQ+1) [2], Body Language-13 (Per) [2], Heraldry-11 (IQ) [2], First Aid-12 (IQ+1) [2], Hiking-12 (HT) [2], Swimming-13 (HT+1) [2], Intimidation-11 (Will) [2], Riding-14 (DX) [2], Armoury (Body Armor)-11 (IQ) [2], Fast-Draw (Long Arm or Pistol)-15 (DX+1) [2], Running-12 (HT) [2], Search-13 (Per) [2], Tactics-10 (IQ-1) [2], or Tracking-13 (Per) [2].
Dedicated [50]
Attributes: DX +1 [20], IQ +1 [20], Basic Speed -0.25 [-5].
Advantages: 5 points in template advantages.
Skills: 10 points in additional template skills, increasing existing skills, or the techniques Hands-Free Riding [2-4], Mounted Shooting (Rifle/Horse) [2-5], Quick-Mount [1-3], or Retain Weapon (Rifle) [2-6].
|