Quote:
Originally Posted by WingedKagouti
I feel that in general, On the Edge lends itself to campaigns where both players and GM are fine with and expect (potentially pointless) character deaths with a pinch of nihilism mixed in. Horror and Cyberpunk are IMO both prime candidates for this style and Cthulhupunk even more so.
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But then the environment can do a fine job of killing characters
without this disad. With it, they’ll just drop like flies. I’ve played characters who were insufficiently careful of their own safety in (not
especially nihilistic) CoC games, and it was just boring.
OtE is a perfectly valid concept as a character definition tool, but I’ve never used it and might well ban it in play as a GM if anyone asked. PCs in most games can usually survive okay
with a modicum of caution, but OtE deletes that modicum, so either the character dies fast, the GM has to play favourites to prevent that, or the other players get annoyed with the crazy character because they keep getting the party into trouble and needing saving.